//==============================================================================
// Cataphract_anim.txt
//==============================================================================

import cataphract_spear_defines.txt
import Chinese_Cataphract_Shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Stable/Heavy Stable/Champion Stable
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_BoredB
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_BoredB
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_BoredB
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_BoredB
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{  
			Visual Cavalry C Cataphract_WalkA
			length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true
			   tag FootstepRight 0.00 true
			   tag FootstepLeft 0.95 true
			   tag FootstepRight 0.55 true
//-- end auto generated section
			Connect TopOfHead Head hotspot
			connect LeftForearm ChineseCataphractShield hotspot
			connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{  
			Visual Cavalry C Cataphract_WalkA
			length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true
			   tag FootstepRight 0.00 true
			   tag FootstepLeft 0.95 true
			   tag FootstepRight 0.55 true
//-- end auto generated section
			ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
			ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
			Connect TopOfHead Head hotspot
			connect LeftForearm ChineseCataphractShield hotspot
			connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry C Cataphract_WalkA
				length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true
			   tag FootstepRight 0.00 true
			   tag FootstepLeft 0.95 true
			   tag FootstepRight 0.55 true
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry C Cataphract_WalkA
				length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true
			   tag FootstepRight 0.00 true
			   tag FootstepLeft 0.95 true
			   tag FootstepRight 0.55 true
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
	}
}

//==============================================================================
anim gore
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.20
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.01 true
			//   tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.77 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Copper
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Bronze
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry C Cataphract Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/Cavalry C Cataphract Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm ChineseCataphractShield hotspot
				connect RIGHTHAND Spear hotspot
			}
		}
   }
}